I feel your pain OP. If you're not sure what you want to do, and feel like having one hyper-engineered "I'm do everything in this whip" go with Krait MK2. Krait Phantom vs Asp Explorer. I own a MK-II with mostly-complete upgrades and nothing would get it past 70 LY. #3. The Asp-X killer. I usually go back to the Mk2 for three reasons: Phantom bridge is too red, the class 3 hardpoint, and I'm not a fan of the Phantoms "contrails from those crab flippers on the back" (replace with technical term) The Phantom's ship kit is however superior to the Mk2 I feel. ASP-E is a bit too tubby, makes it an easy target. The ship you'll want to see the rest of the galaxy with. Trust me, it's not marginal. 6 Krait Phantom. You can use this ship as AspX replacement, and shared all the components with the more combat Focused Krait MkII, and the more Trading oriented Python (+1 C6 extra). The Krait is for noobies if you ask me, If you've flown the Python then there really isn't any need to go for Krait or the Phantom. A Phantom … Does the Phantom handle better/worse than the Krait for combat? The Pilot Reviews The Krait Phantom from Elite Dangerous. It sacrifices some durability in exchange … I'm a Krait fanboi too. One for combat in general One for pvp brawling. The Krait Phantom is faster and has better jump range. The difference is actually noticeable. I have three Krait MK IIs and one Phantom. It is a great ship for exploration but you will likely prefer the Mk 2 in all other roles! Overview. PAs have dispersal field, dazzle shell, target lock breaker (not sure how useful these are vs NPCs) Another option i like for this sort of setup is on the mediums a MC turret with corrosive and a pulse laser turret with scramble spectrum. One for gathering materials. Go to Coriolis.io and compare the 3 ships, they have the SAME slots except minor diferences. Krait MK2 is the better multirole ship, Phantom excels in Exploration, but unlike the ASP-E, it can put up a fight as well. There certainly better ships for exploring, I would take the DBX over the phantom any day. The Phantom is faster and the MK II is more maneuverable. The Phantom is a better AspX, except in Price, Heat Capacity and Cockpit. And why would anyone even want to go with the Phantom, a cut down Krait. You might get to 40-45 but you won't be able to boost and probably won't have shields or an SRV bay. I just switched to the beams some time ago because the turrets were not working on my Krait for some reason. I haven't flown the Phantom in combat, but I've fought several of them at this point, and so far Mk II is a more formidable ship in a direct confrontation, mostly because of the SLF, but the extra hardpoint and toughness advantage cannot be ignored either. The Krait Phantom has a more streamlined design than the Krait MkII, with a revamped thruster configuration.While it keeps two Class 2 hardpoints and two Class 3 hardpoints, it exchanges the MkII's third Class 3 hardpoint, Fighter Hangar capability, and spacious three-canopy cockpit for a 50t reduction in hull mass. In combat, although the Krait Phantom loses some of the Krait … Krait MK2 is the "Better" Ship, because it can adapt to more roles. The Phantom is for Void Opal Mining. The Krait Phantom is basically a faster and leaner version of the Krait Mk II. I have Krait and Mamba, and I only take my Mamba out when I'm picking up space chix because it's a good pun. Better ships for exploring, i would take the DBX over the Phantom, a cut Krait. Be able to boost and probably wo n't be able to boost and probably wo n't have or. Is basically a faster and has better jump range one Phantom to the beams some krait mk2 vs phantom ago the! 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