Trying to string them together and get the answer to "on any attack, considering all circumstances, what's the average damage it will hit?" The Attack Bar is increased by 50%, and the damage you receive will be reduced by half when you get attacked while this skill is on cooldown. Summoners War: Sky Arena; SUMMONERS WAR LOST CENTURIA; Summoners War World Arena Championship 2020 But we all know the real distribution is far from that and different depending on what dungeon/arena bracket you are in, ie. If you have questions, or find a bug, contact me on reddit. I'm a little confused by your formula. Discuss the latest gameplay, news and events with fellow summoners around the globe. Summoners War: Sky Arena; SUMMONERS WAR LOST CENTURIA; Summoners War Welt-Arena Meisterschaft 2020 Helpful when doing some research. Play Summoners War on BlueStacks 4. Could anybody link me a post or give a small/simple example for the formula. Also remember there are leader bonuses, glory buildings, buffs, debuffs; and that this equation yields the maximum amount of raw damage capable of being d… Since Crit Rate caps at 100% (remember to account for leader skills, buffs, attribute advantage, and whether or not you're comfortable relying on those things), once you attain 100% Crit Rate, then you can feel good about raising Crit Damage beyond 100% also. The format of this guide for Summoners War will be to provide you with a list of ... Ritesh. Target gets damage by 5% of his Max HP per turn upon receiving a turn. 3DXX = 3 * D * X * X. say D=600 X=200% P=0.36 so its basically 2 slots hp% and 1 slot def% on 246 slots. Press question mark to learn the rest of the keyboard shortcuts. Magic Surge 210% x3. For damage dealers, it's always Crit Rate. What should you rune on slot 4? 2. Summoners War is a Role Playing game developed by Com2uS. The commerce in this game is … Also remember there are leader bonuses, glory buildings, buffs, debuffs; and that this equation yields the maximum amount of raw damage capable of being dealt. $ Damage = TotalAttack * Multiplier * (100% + SkillUp + CritDamage) $ For skills based on DEF or SPD or MAX HP or what-have-you, replace "TotalAttack * Multiplier" with the appropriate Multiplier damage term as seen in the monster's page. Do this before crushing because we're assuming they're A. mutually exclusive and B. Crit is better so we'd prefer that. Also ran Halls of Darkness with Ahman/Darion/Shannon and Halls of Magic with the same + Clara. Continuous dmg. Summoners War epitomizes the ultimate allure and sustained playability of a great turn-based strategy MMO game. 1000(1+1)0.6{skill multiplier} + 1000(1+0)0.4{skill multiplier} = 1600** with the assumption skill multiplier is 1 in this case. Lv.2 Damage +5%; Lv.3 Damage +10%; Lv.4 Damage +15%; Skill 2: Snowstorm [360%DEF]: Attacks all enemies with a storm of ice, dealing damage proportionate to your Defense and freezing them for 1 turn with a 60% chance. For proof, see this table of monster stats. If you cannot find a specific monster, use th Displaying the value this way makes it easy for us to think about it, "my monster will only receive xx% of the damage dealt.". Jul 28, 2014 - Explore Laila C's board "Summoners War", followed by 1577 people on Pinterest. Yes, it's weird. The optimal P is P= (3DXX-1000X)/6DXX. You need the tool Summoners War Exporter (SWEX) to extract all your runes … USAGE. BlueStacks app player is the best platform (emulator) to play this Android game on your PC or Mac for an immersive gaming experience. Subreddit for mobile game Summoners War: Sky Arena. Reflect DMG Attacker receives 33% of the damage they dealt upon attacking Kumae, Camules, Maggi, Fao, ... We use cookies to personalize content and ads, to provide social media features and to analize our traffic, those informations are also shared with our advertising partners who may combine them with other … 22 Games Like Summoners War This list of games like Summoners War: Sky Arena features highly popular mobile titles that blend evolution, strategy, monsters and RPG elements together. Glancing could 50% chance to do 70% percent damage or something. Glacing hit happens frequently, before there's a chance to crit, and it means that there is no chance to crit or apply debuffs. ; Multiplier is the skill's damage multiplier value, as shown on the monster's wiki page. For your average, normal, boring, attack-type unit, you've got to Crit before you can deal Crit Damage! For basic every day use, Shiva, Ifrit and Ramuh are better than their Black Mage counterparts (the -aga spells). I also disagree with you choosing to incorporate the type of enemies you'll face into the damage formula. I have an idea but I am not 100% sure if I am omitting something. See more ideas about summoners war, war, summoners war … This website is fanmade and has no link with COM2US. For proof, see this reddit article entitled Guide: ATK or CD for your substats. Summoners War: Sky Arena, is a mobile turn-based strategy massively multiplayer online game created by South Korean game developer, Com2uS.The game was announced and released at the Electronic Entertainment Expo on June 12, 2014 for iOS and Android devices. They still seem mutually exclusive to me. Our recommendations on the use of runes are as follows: Always give the runes that increase attack power to damage dealers. The damage increases according to your Defense. Press J to jump to the feed. The glancing debuff is a 50% chance to glance and deal 30% less damage (so elemental glance is better than a glancing debuff glance) 3. This lends it's self to the assumption in the Inferno thread that it doesn't suffer from "attribute penalties" and can apply debuffs. Most of the damage from dps is from crit damage, and bombers with slot 2/4/6 attack runes just can’t compete. Lv.2 Damage +5%; Lv.3 Damage +5%; Lv.4 Harmful Effect Rate +10%; Lv.5 Damage +10%; Lv.6 Damage +10%; Skill 2: Wrathful Attack [620%ATK]: Attacks an enemy with a wrathful axe, leaving a Branding Effect for 2 turns, and increasing your attack gauge by 50%. Since Crit Damage starts at 50% already, you need to attain 50% Crit Rate first before you should consider raising Crit Damage. That can be found by stringing together {Chance of scenario} * {Scenario Damage Formula}. No more time to look into this right now, but there are for sure some questions remaining that I'd like to research. {Chance of Crushing Scenario} is (percentage that it won't be glancing OR crit) multiplied by (percentage of glancing application) multiplied by (glancing chance). Chance of Crit Scenario is .48. (Also remember Crit Rate rune goes up to 58% but Crit Damage goes to 80%.). Chance of Glancing Scenario is .2. Check for Critical hit. We recommend … The predicted damage per card … A 100% cr Copper can be paired with better support units like Emma, … If the monster's skills include damage increases, those should be added to the CD value. For each clock tick, every monster's Attack Bar rises by 7% of its Attack Speed. Or massive 98% Crit Rate but a measly 50% Crit Damage? Available for Android and iOS Game of Summoner is a title that sees you travelling across the darkened lands and recruiting new heroes to expel the darkness. 10 facts for Summoners War that you might not know 1. what is that * 1 at the outer parenthesis [ * 1) ], This is the assumption that the skill multiplier gets applied at (400+1200). Here is data. This does not take into account the flat hp and def from slot 3 and 5, otherwise there will be no elegant solution such as the one shown above. Crit Damage Formula is {Crit Damage Multiplier} * {Atk} * {Skill Multiplier} or with your values 2 * 1000 * 1. I didn't see Ahman or Darion getting them in Halls of Darkness. For healers that heal based on Attack Power, or attackers that plant Bombs, go ahead and prioritize Attack Power. If it's .2 chance to be glancing, and .48 chance to be a crit, then the percentage of not glancing or crit is 1 - .2 + .48 = .32. Blade Surge 100%x2 + 200%x1. Crushing Damage Formula would be {Crushing Multiplier} * {Atk} * {Skill Multiplier} or 1.3 * 1000 * 1. This yields a value between 0 and 1; the raw damage dealt is multiplied by this factor to find actual damage received. Always, until you reach 100% CR. (Reusable in 4 turns) Lv.2 Harmful Effect Rate +10%; Lv.3 Damage +10%; Lv.4 Harmful Effect Rate +10%; Lv.5 Damage … The damage also increases as the enemy's HP status decreases. If the target dies, you instantly gain another turn. I conducted 100 trials of hits using only the first card from lushen's Amp Magic, next I used the damage calculation formula from the summoners war wikia to predict the average damage that I should be doing and compared that to my actual average. Once you've reached Crit Rate = 100%, or close enough that you're satisfied with ignoring non-crits; then to attain the maximum damage dealt by a Critical Hit, Attack Power and Critical Damage values should be equal. correct? HP/15 is also referred to as CON, or Constitution, for example in the datamined PvE Unit Info. and … Always Crit Rate. Increases the critical rate for 2 turns and counterattacks when attacked. Being thrown back in time from the first minute you open the app Game of Summoner puts you behind the strongest team of good heroes that … Summoners War Sky Arena Wiki is a FANDOM Games Community. CR or CD? Use your best judgment. (.2 * (.7 * 1000 * 1)) + (.48 * (2 * 1000 * 1)) + (.056 * (1.3 * 1000 * 1)) + (.264 * (1000 * 1)) = 1436.8 damage. Is it better to raise Attack Power, or Critical Rate? It is mostly server-sided game, so most of the values can’t be changed, because they are stored online. After running through it, I can see where your Damage formula is coming from I think. Balance between Attack Power, Crit Rate, and Crit Damage, Attack Bar, Attack Speed, and clock ticks. For the healers, speed-increasing rune (swift) is better. If none of the above then apply Regular Damage Formula of {Atk} * {Skill Multiplier} or 1000 * 1. If you need to use Crit Rate on slot 4, then do that. Only one or none of the scenarios can apply. i agree with your methodology, but i'de love to get some hard numbers from experimentation for the following: Chance to Glancing when attacking elemental disadvantage, Chance to Crushing when attacking elemental advantage. Contrary to popular belief, you don’t need to give HP runes to the tank. Let's go with 50% chance to do 70% damage. In fact I'm not sure that elemental advantage confer's a crushing hit. The sample of the … Some monsters, like Seara, get benefit from both Crit Rate (skill one) and Attack Power (bomb from skill two). It doesn't make much sense to have only 15% Crit Rate but a whopping 180% Crit Damage, right? Summoners War. To figure out {Chance of Crit Scenario} it would be (percentage that it won't be glancing) multiplied by (provided crit chance). Take your favorite fandoms with you and never miss a beat. Attacks with a heavenly sword, removing a beneficial effect on the enemy with a 75% chance. For skills based on DEF or SPD or MAX HP or what-have-you, replace "TotalAttack * Multiplier" with the appropriate Multiplier damage term as seen in the monster's page. Analysis includes different runes grades (3*, 4*, 5* and 6*), but low grade runes are not included (1* and 2*). Making it 80% of the time you have a 60% chance to apply {Crit Damage Formula}. Check for glancing hit from elemental disadvantage or debuff. Check for Crushing If applicable because of elemental advantage or some buff. If it's .2 not to to be glancing, .48 to be crit, and .16 to be crushing then it's 1 - .2 - .48 - .056 = .264. 4. There is a basic formula for almost literally every aspect of the game: You need 1-2 Damage dealers, 1-2 support monsters may that be healers or buffers or cleansers and you need some kind of crowd control unit that can preferably AOE control the enemies to keep your team alive and of course hopefully there is a good leader … Astar. For example, if your runes & towers & whatnot have raised your Attack Power by 140% over base value, and Critical Damage is also 140%, that will give more damage on a Critical Hit compared to 120% ATK and 160% CD values. If so then Glancing Damage Formula is {Glancing Multiplier} * {Atk} * {Skill Multiplier} or .7 * 1000 * 1 with your values. In Uncategorized. The results were surprisingly close! The following points are important to be considered: 1. Kobold bombers: Increase damage by 15% for each harmful effect on the enemy; Realistically, bombers don’t have very high damage from their 1st skill unlike other dps, because they don’t crit as much. You've got to Crit in order to deal Crit Damage! :). DoT. As you said, ignoring defense and with some assumptions on Glancing/Crushing. Chance of Crushing Scenario is .056. Where's the balance point? Vengeful Fire (Passive) No Skill. Definitely let me know if anyone has other idea's on what "Crushing Hit" and "Glancing Hit" are. Its widespread popularity among gamers is evident in the fact that it has achieved a lucrative top 10 status in 84 countries in the Apple App Store as well as over 54 on Android. +DEF% does the same to your defense, but the damage reduction formula for defense is a little wonky, so it doesn’t work exactly the same. Damage Modifying effects appear as yellow text on the monster that is hit by an attack. Multiplier Formula: 3.8*{ATK} Counterattack. Silence does not, provoke does … This can be found through the in-game help files, or through this page. One of the working methods is to change damage dealt, because that part is calculated offline. I'm gonna walk through it and outline assumptions made. Fire Undine. fire monsters in >= conq 2 . Did some reading up more in this thread about Rina and Faimon crits and this thread about Inferno which has a skill that says "always applys crushing blow". [EDIT] The 30% would work better if everybody used an even distribution of fire/water/wind summons. + {Chance of Regular Scenario} * {Regular Damage Formula}. ((non chc * atk) + ((chc * atk) * chd) * skill modifier), so in this case - ((0.4 * 1000) + ((0.6 * 1000) * 2) * 1) = (400 + 1200) * 1 = 1600, it doesn't matter where you include the skill modifier in the process though, since it's all multiplication. Check for Crushing If applicable because of elemental advantage or some buff. In this cases is very useful to use … (Reusable in 5 turns). The hit stunned it (from despair). If so, how do glancing hits and crushing hits affect the results? Reached some new conclusions. Whichever is lower, raise that one. 70% cr is a must if you are pairing him with Imesety but if you can build a 100% cr one that can dish out 50k damage (with def buffs), you will be set for life. ; Rune Bonus is the total bonus provided to the relevant stat by runes. The world is in peril and the only resource that save everyone is Mana Crystals. In most cases, it will be reduced by the target's defense; and sometimes modified by other effects such as the branding debuff, damage reduction passive abilities, etc. I am going to use this website to centralize all my tools made for Summoners War. ; Buff Bonus is the total buff amount for the relevant stat. Making it 32% of the time you get a 35% chance to have a 50% chance to apply {Crushing Damage Formula}. Crushing hit happens very very infrequently. +HP% adds a flat multiplier to your total HP. Summons War 6 Calculator Do you have a 5* ready to evolve, uncheck if you don't. Deals damage proportionate to your Defense to the enemy target. Summoners War has performed … This page will be updated frequently to include all the monsters in the game! Instead of multiplying by 0.30 (30%) you should break up the damage formula into three separate scenarios. If you can get good Crit Rate from substats and Blade rune sets, well and good. In the long run (PvE), average damage is given by the combination of critical and non critical hits (for the sake of simplicity, discounting glancing and crushing hits). My new best guess is that every monster has a very small (<5%) chance to get a "Crushing Hit", before it check's for glancing/crit, that ignore's elemental weakness, deals a little bit of bonus damage, and applies debuffs as usual. Search titles only; Posted by Member: Separate names with a comma. This means it's not the inverse of Glancing Hit. Not a hack, not a trick, just using the right monster with the right runes in the right part of the game. Stun, Sleep and Freeze all prevent skills from getting 1 turn cooldown. Making it 26.4% of the time you'll apply {Regular Damage Formula}. Again, we gain a lot of request to cheat Summoners War. Making it (for simplicity) 40% of the time you have a 50% chance to apply {Glancing Damage Formula}. {Chance of Regular Scenario} is (percentage that it won't be glancing, crit or crushing) since it's everything else. Base Stat is the base, unruned Stat of the monster. The target with the Branding … : Damage options are now more prominent; Fixed issue where you could import non-settings files via the restore settings function, which bricked SWOP; Added new monsters; How to use this app. how to calculate ehp summoners war. They have the same Speed, MP Cost, and they use the exact same damage formula: [CFa/100 * TFa/100 * MA * 24] However, the one difference, is that Shiva, Ifrit and Ramuh have a larger effect radius, and will not … Extremely useful against Dungeon Bosses, as in Dragon B10, Giant B10 and Necropolis B10. [edit] just read your formula, only looked at the numbers before lol, then what is that * 1 to the right of 400+1200 ? For example, Lushen's skill three: Amputation Magic improves by 30% with skill ups, then his balance would change from, in the previous example, 140% ATK and 140% CD, to ideally 155% ATK and 125% CD. So: {Chance of Glancing Scenario} * {Glancing Damage Formula}, + {Chance of Crit Scenario} * {Crit Damage Formula}, + {Chance of Crushing Scenario} * {Crushing Damage Formula}. Here is proof that the skill up damage is in the same term as the critical damage. If it's .2 chance to be glancing then the chance it won't be is .8. This is where you'll see "Critical", "Glancing Hit" and "Crushing Hit". For example, every natural 3-star monster has stats which add up to 1812. Substituting, and making that more concise. It's also only applicable when you're at an elemental disadvantage so assume 30% of the time and when you have the debuff so assume 10% of the time. Also known as Damage over Time a.k.a. It's when d(dmg)/d(cr) = d(dmg)/d(cd), or in this case, Therefore, average damage will be highest when they are equal. ; Critical Damage … Available for Android and iOS devices Summoners War (released in June 2014) sees players assuming the role of a summoner. So at what point will raising Crit Rate by 1% raise the average damage more than raising Crit Damage by 1%? Defense reduces your damage by a percentage, and each point of defense lowers the amount of HP lost by a percentage of the … Buy Sell Trade Summoners War SW Accounts. Continuous DMG Summoners War. Improved layout of optimizer section, eg. 2. The clincher though is that these are mutually exclusive with crits. Posted November 5, 2020. You will find the speed optimizer on his new dedicated page, alongside with new tools! By . All the calculations displayed below are based in a statistical analysis and is attached to statistical errors based in the sample of the data, and therefore, confidence intervals will determine the quality of the analysis. Yes, it's weird. Crushing Damage Formula would be {Crushing Multiplier} * {Atk} * {Skill Multiplier} or 1.3 * 1000 * 1. We'll only apply Crushing when we have elemental advantage or buff so ~35% of the time. Proof involves the same simple calculus as in the previous section, but is left as an exercise for the reader. Welcome to the world of Summoner’s War … To figure out {Chance of Glancing Scenario} it's (percentage chance of glancing application) multiplied by (glancing chance). We can guess at crushing hit's being something like a 50% chance to do a "soft crit" of 130% damage. Chance of Regular Scenario is .264. Also, note that for Ignore Defense attacks, defense = 0, damage is still reduced down to about 87.7%. Damage Approximation not considering defense: New comments cannot be posted and votes cannot be cast, More posts from the summonerswar community. 0. A calculator tool to help players of Summoners War figure out how many monsters of a certain level they need in order to evolve. (Rounded off.). Each tab lists the different element monsters. Newer Than: Infact, the only Crushing Hit I absolutely witnessed was my Clara hitting a water golem. Welcome to the monster list! Best Summoners War Monsters Guide [Updated List] core guides Jan 03, 2021 The purpose of this guide is to list and rank the best monsters in Summoners War broken down by grade (Nat 3, Nat 4, etc.) Crit Damage Formula is {Crit Damage Multiplier} * {Atk} * {Skill Multiplier} or with your values 2 * 1000 * 1. Here's what I remember though.