swgoh farming guide 2021. I also didn’t have SF TIE, so I used Xanadu instead. Finalizer gives First Order ships a whopping +50% max health, which is a lot, especially considering that most ships have more health than protection. Stun anakin and the y wing as much as possible, feed turn meter to silencer being mindful of daze. Then of course there’s the counter chance combined with Command Shuttle’s protection up gain from using its basic attack, this makes Command Shuttle reasonably tanky, especially when paired with Finalizer’s health boost. However it suffers from being very poorly utilised on defense by the AI, and has great difficulty dealing with Malevolence fleets. A stronger Hound’s Tooth can never hurt your fleet. Since Finalizer fleets have no reliable means of cleansing debuffs, Breach coupled with Hound’s Tooth’s perpetual taunt can ruin the match for you, so it’s important to control him here. I started with both Kylo ships and FOTF and used HT and XB as reinforcements. All known upcoming SWGoH events. I’ll explain in more depth the reasoning for choosing SF TIE over TIE Fighter in the starting lineup in section 7 of this guide. Xanadu Blood is an excellent reinforcement for a few reasons. This stun isn’t crucial but it makes the match easier. I was able to get Hunted on Ani that way. Took about 4 or 5 tries but got it without much trouble. Use finalizer basic to call KRU to assist whenever he doesn't have daze. SF TIE inflicts it with its basic on a critical hit (also boosted by the bonus potency), whereas First Order TIE has a 60% chance to inflict it with its basic, and a 50% chance to try again. Once … Any extra health, protection or tenacity is always welcome on this monster. The Finalizer can be acquired from its special event, which occurs twice per month. This fight requires very specific turn control: First Turn: Your first turn should always be Finalizer, which might be tricky if your General Hux or Finalizer itself is low stars and your TIE Silencer is maxed. The turn order for the opening salvo in a Finalizer battle (especially against Negotiator) is where you’ll need to think most carefully about what ability to use (see the section above: 3. vs Negotiator for a breakdown of the correct turn order and ability usage), after that it’s somewhat more clear. Not to mention that calling Silencer to assist is a potential stun, while First Order TIE can only deal single damage and potentially inflict target lock. (5) Ebon Hawk/Cassian’s U-Wing 5 stars, G8. Didn’t want to pay 999 crystals to take a screenshot so I used a normal fleet battle and selected the wrong ship ‍♂️. Stun anakin and the y wing as much as possible, feed turn meter to silencer being mindful of daze. And lastly of course there’s the stats of SF TIE vs First Order TIE. Of these effects, the most noteworthy are the stun/advantage on basic, which adds a fun layer of strategy to the ship’s use. Third Turn: At this point a number of ships could go next depending on the lineup and the speed of each ship, but generally, Umbaran Starfighter, Ahsoka Tano’s Jedi Starfighter or First Order SF TIE Fighter will go next. You absolutely need Plo Koon or Gauntlet Starfighter as a reinforcement to temporarily clear away Buzz Droids, and your goal is just to feed as much damage, assists and bonus turn meter to TIE Silencer as you can to try and burst through Hyena Bomber and Sun Fac. Yeah but Kru hitting for 200k+ after almost no time is pretty cool. In a Finalizer fleet it serves primarily as a turn meter generator for Silencer, and to control enemy tanks. Without a killer Silencer, the fleet is nothing. Don’t waste that ability. Kylo Ren’s Command Shuttle: Remove 20% turn meter from enemy ships when they are called in as Reinforcements. Beware that stars account for a great deal of the speed of Finalizer, so at 6 stars you may need a relic Hux to achieve this result, and you may need to remove mods from Kylo Ren (Unmasked). There are also a number of other extra effects caused by the Finalizer when damaging or defeating a Hunted enemy, these are: Finalizer’s basic ability deals damage twice to Hunted enemies (but does not call a second assist), Finalizer’s 1st special ability’s debuffs (Offense Down and Target Lock for 3 turns) cannot be resisted by a Hunted enemy, Finalizer’s AoE special ability deals 100% more damage for each Hunted enemy, Finalizer’s ultimate ability removes 35% turn meter from all Hunted enemies, Whenever a First Order ally defeats a Hunted enemy, they gain +25% critical damage (up to a total of +125% critical damage) for the remainder of the battle. It isn’t important if Umbaran or Ahsoka takes a turn next, it only matters that First Order SF TIE Fighter takes a turn before Negotiator and Anakin’s Eta-2. Silencer’s offense boost, cooldown reduction and chance to gain advantage are all obviously excellent, as the ship serves as the primary damage dealer of the whole fleet. Publicado en 24 enero, 2021 por . This is especially handy when combined with Hound’s Tooth, who perpetually taunts while an enemy is breached, and who gains retribution when Xanadu Blood reinforces, which makes Hound’s Tooth incredibly difficult to deal with for certain fleets. Use Kylo’s Shuttle to ability block Hound’s Tooth (this ability block can’t be resisted) in order to prevent it from putting Breach on an ally and making your life much harder. So the turn meter boost falls somewhat flat, while SF TIE’s potency boost and tenacity reduction have a more noticeable effect, making you far more likely to land Silencer’s stun and SF TIE’s ability block and damage over time effects. So First Order TIE Fighter’s ability doesn’t inflict Target Lock, it only gives allies a turn meter boost. Also gives a 50% chance to gain advantage (2 turns) whenever a First Order ally is damaged. I see you let it at lvl 72, so I guess you had to choose between some abilities to up, what did you choose ? General Skywalker uses an additional ability during his turn. It greatly empowers the First Order fleet, turning what was previously a somewhat ragtag group of unconnected First Order ships into a synergistic and dangerous control fleet that works very well on offense. The potency and assist call make SF TIE a more desirable frontline pick than regular First Order TIE Fighter (more on that below), simply for the extra utility provided. New comments cannot be posted and votes cannot be cast, More posts from the SWGalaxyOfHeroes community. This is used to dispel stealth from Anakin’s Eta-2 and taunt from BTL-B Y-Wing to allow Silencer to get at Anakin’s Eta-2 and finish the deadly ship off. Ebon Hawk and Cassian’s U-Wing are absolutely necessary (one or the other) for Finalizer vs Negotiator matches, as they are the only ships with a full team wide buff dispel ability (aside from TIE Bomber, who’s much more optimal in an Empire fleet). Hound’s Tooth is there to absorb damage while Silencer burns through your opponent. How these abilities come into play is fairly straightforward for the most part. Small bonuses, but when you consider how many times in a battle you’re calling Silencer to assist, the bonus potency is more important than you’d think. Stats displayed are for unit at max level with max stars. General's Command. Yeah the last phase took me by surprise. The counter it gives to ht means ht stays free of debuffs. I was able to achieve this with 3x G12 pilots and a few extra G12+ gear pieces, but it could probably be done just as easily with 6E mods instead of gear pieces, and certainly with relic levels. Once you gain a numbers advantage it steamrolls from there.

Just keep feeding TM to Kylo as often as you can so you can trigger another fully charged Ultimate. Thanks to Finalizer activating all reinforcement abilities, the Command Shuttle often allows allies to take a turn before fresh enemy reinforcements, which can be incredibly handy when dealing with ships like Ahsoka’s Jedi Starfighter, Hound’s Tooth or Plo Koon’s Jedi Starfighter. Without its synergies and boosts for the First Order faction, the fleet would be very lacklustre. The massive potency boost and small tenacity reduction combine to give Silencer’s stun the maximum possible chance to land (85%, since all tenacity checks have a base 15% chance of being resisted regardless of potency and tenacity of the ships involved). For more info look at section 9. Latest was Ep. It removes all turn meter from target ally and grants all allies +40% turn meter, plus a further 25% of the targeted ally’s lost turn meter. Silencer’s kit is easy to understand and use. Now go out there and hunt down some Rebel and Negotiator fleets! The possibility of inflicting target lock is nice however, as it can help boost Silencer’s offense again if applied to the next target Silencer will attack. If you found this guide useful, you might also enjoy some of my other SWGoH Fleet content, such as my Malevolence Guide and my Fleet Meta summary. While rival studio FoxNext pumps out content weekly for Marvel Strike Force, CG is starting to wake up from their seemingly months of hibernation – all while a new Star Wars movie was released… Malevolence is unique among fleets currently, as it asks you to step away from the conventional fleet arena strategy of calling as many reinforcements as possible as often as possible. Against Negotiator fleets the Finalizer fleet utilises its extreme speed, stuns, ability blocks, and turn meter manipulation to control a battle that can go sideways very easily. Kylo Ren's Command Shuttle gains 20% Turn Meter when an enemy reinforces, other First Order allies gain half of that amount. This is obviously not preferably as you want Silencer at max damage output, but to control Hound’s Tooth you absolutely need to put Hunted on it before any other of your ships take a turn. Hunted is an irresistible and uncleansable debuff unique to the Finalizer, which prevents bonus turn meter gain and reduces the damage dealt by out of turn attacks. Ebon Hawk has a few handy bonuses that can make it more or equally useful to Cassian’s U-Wing. Basic ability that inflicts target lock on a critical hit, and has +25% critical chance, Special ability that damages the target enemy, inflicts ability block for 1 turn and calls a target ally to assist (dealing 50% less damage). Having at least one option for each is essential. There’s a good chance that you simply won’t be able to out-damage the Malevolence fleet however, since the fleet has crit avoidance synergies, relies heavily on debuffs which you can’t clear, and uses the overcharge buff, which you can’t reliably clear without a full team-wide buff removal. For some reason my fosftp was not available to me yet both are 7*. Preventing bonus turn meter gain is especially powerful against Hound’s Tooth (who gains 25% turn meter whenever an ally takes damage, if Hound’s Tooth isn’t taunting), Anakin’s Eta-2 Starfighter (who gains 100% bonus turn meter whenever an ally falls below full health or is defeated) and Han’s Millennium Falcon (who relies heavily on being called to assist, and is the primary damage dealer for Rebel fleets). However, this ability will see little use compared to Finalizer’s basic and ultimate abilities. Use shuttle basic whenever it doesn't have protection up. Reinforcements: Hound’s Tooth, Xanadu Blood, Plo Koon’s Jedi Starfighter and Ebon Hawk. Both Kylo ships and HT starting, Vader as first in, then I've used boba as the second. Since the rebel fleet relies so heavily on Han’s Falcon, outside of an unlucky assist train from a max Bistan killing off Silencer (unlikely with the huge health boost that Finalizer provides), you have the advantage in the match from the moment you put Hunted on the Falcon. Using Finaliser’s basic and calling Silencer stuns (if the target has >50% TM), so that can actually be the best ability to use if Hunted special isn’t available. Keep a close eye on the amount of turn meter that your target has so you’ll know whether Silencer is going to stun or gain advantage. This ability is more useful the higher gear/relic your General Hux is, and with a maxed ship and one or more hunted enemies, can be handy for taking out nearly dead ships hiding behind stealth or a taunt. This means its abilities are almost always off cooldown (until you bring a non-First Order ship onto the field, one of the reasons we need a First Order tank to truly complete the fleet), and it gets to frequently take turns despite being an extremely slow ship, even with its speed boost. However I can see with greater damage output and health FO TIE might be a solid finisher, or be able to take Silencer’s place somewhat if RNG screws you over and Silencer is destroyed. Thankfully, with practice, it becomes second nature. Like the other reinforcements, Xanadu Blood doesn’t really need gear to serve its purpose in the Finalizer fleet, but as a damage dealer, having G11 or higher is handy. The matchup against Rebels is very favourable for Finalizer on offense. The First Order Special Forces TIE Fighter was one of the least utilised ships in all of fleet until the arrival of Finalizer. Home / swgoh farming guide 2021. swgoh farming guide 2021. Get Hunted debuff on Ani ASAP to stop him getting bonus turns, and Silencer’s stun on him too helps. So First Order TIE just gives allies 15% turn meter. So, that’s a lot to unpack. The ability to cleanse an ally can be helpful as well, to clear daze off Silencer and allow it to assist and gain turn meter again. This ability sees the least use in a Finalizer fleet, as the other two special abilities usually have greater usefulness in every situation, The last special ability, Advanced Jamming Array, removes all buffs from target enemy, has a 70% chance to remove 30% turn meter and inflict healing immunity for 2 turns (can’t be evaded), and most importantly: inflicts ability block for 2 turns, which cannot be resisted or evaded. No extra requirements but it’s a much tougher fight against Negotiator and what is a top tier fleet arena setup right now. Event: Artist Of War (Thrawn) Event: Luke Skywalker Hero's Journey; Event: Pieces & Plans BB-8; Guild Event. Basic ability stuns enemies that have above 50% turn meter, and gains advantage if enemies have less than 50% turn meter, Deals double damage with special ability if Silencer has advantage, and gains 20% turn meter and foresight (2 turns) if the special ability defeats an enemy, Gains 10% turn meter and 15% stacking offense whenever damaged, or whenever damaging a target locked enemy, Gains +25% offense and Afterburner when called as a reinforcement or used in the frontline of a Finalizer fleet, Afterburner reduces Silencer’s cooldowns by 1 whenever attacking with advantage. SF TIE’s primary use in the Finalizer fleet is its assist call and reinforcement ability. Make sure you bring SF TIE to the frontline, make sure you’ve got the right gear levels, star levels and mod levels so that your ships have the correct turn order. swgoh. The Finalizer fleet doesn’t have a lot of room for variation on the frontline currently, and as such the only possible changes to lineups involve different reinforcements. function changeStats(val){ The bonus event can be refreshed 19 times for 999 crystals each time. This is especially useful when used on TIE Silencer to stun an enemy or continue to build Silencer’s offense stacks. This is another ship like Ebon Hawk and Cassian’s U-Wing, where his primary use is his reinforcement ability, which should be maxed out. Finalizer fleets have great potential for the future, since CG has strongly hinted that they plan to release pilotless tank ships for each faction to replace Hound’s Tooth, and First Order is way at the top of the list of likely candidates, next to Resistance. That said, the only important factor in Finalizer’s speed is being able to take a turn before TIE Silencer, which can be achieved with 161 speed or more on Finalizer (G12 7-star Hux and 7-star Finalizer is enough for this), and is crucial when facing fleets that use Hound’s Tooth, to put Hunted on Hound’s Tooth before allies start attacking other ships, thus preventing Hound’s Tooth from gaining bonus turn meter and breaching an ally and taunting. Also gives all allies 15% turn meter. This bonus is up to 45 extra speed (+15 per First Order ally), and with a fully maxed Finalizer that equates to a total of 221 speed. First, the utility of each ship. Honorable Mentions (Gauntlet Starfighter, Jedi Consular’s Starfighter, TIE Bomber, Geonosian Spy’s Starfighter, Sun Fac’s Geonosian Starfighter and Scimitar), The precision tactics of Finalizer fleets, Recommended Ship Strength and Upgrade Priority. I see OP has his in the pic...hmmmm. Nute … The first and foremost being its AoE assist call, which can call Silencer to assist without a damage penalty. Most reliable strat I've found for the event is mostly the same as OPs. Press question mark to learn the rest of the keyboard shortcuts. The most common usage for the Finalizer fleet is as a secondary offense fleet in Territory Wars and Grand Arena Championships, as Finalizer fleets are able to hard counter Rebel fleets that might be placed on defense, and can beat anything that isn’t Malevolence fairly reliably. But even then, it’s not absolutely necessary to have a cleanser/healer reinforcement, as Finalizer fleets are capable of winning somewhat reliably without them, it just makes the match less hairy when things go wrong. All active enemies have -20% Tenacity, doubled against Resistance enemies. Fourth Turn: Next you’ll have to weather turns from Negotiator and Anakin’s Eta-2 if you didn’t manage to stun him. And a GoFundMe. How is your finalizer ? Kill Y-wing, drop protection from Sarge, kill Anakin. I used HT, Kylos Command Ship, Silencer to start, FO TIE and Vader’s TIE as reinforcements. After this, your next goal is to damage Anakin’s Eta-2 to trigger Unending Loyalty and then weather the storm until you can call your first reinforcement. It also inflicts defense down on all opponents, which is helpful for burning through ships like BTL-B Y-Wing, and removes 25% offense from breached enemies. Maybe it'll be better whten we can use fosftf in the opener, but I have a hard time seeing this being competative in the meta. Sales / Use tax services: reuniting you with your dollars since 1981 SF TIE needs to be at least 1 speed faster than Anakin’s Eta-2 and Negotiator, which can be achieved at G12 with two G12+ gear pieces, or with some 6E mods. Below I’ll detail a priority list for getting your Finalizer fleet up and ready to go. Until Finalizer is faster than a max Silencer, I don’t advise this matchup (For reference, a 7 star G12 zHux and a 7 star Finalizer OR an R5 zHux with 6E mods and a 5 star Finalizer is faster than an R7 fully maxed TIE Silencer. Cheers man. Besides that, we come to the reasons why we choose Command Shuttle for the frontline. I only had a g7 3* Hux but I took the Finalizer to 85. It gains turn meter and reduces its cooldowns whenever an allied First Order ship is damaged. Regardless, having one or both of them in your lineup is absolutely essential to the strategy of the fleet. In a post today Capital Games (finally) announced some new content to Star Wars Galaxy of Heroes. This one is a little trickier to place, as you either want to put as little investment in it as possible due to the lack of utility it provides, or you want to go all out and make it a monster by giving as many relic levels and 6E mods to the pilot as possible. If you can pop another Ultimate off before Rancor gets his Devour, you will be able to survive the insta-kill. For those who haven’t put a lot of investment into First Order TIE Pilot this lineup may be preferable. First Order SF TIE Fighter: All allies gain 40% Potency, doubled for First Order allies. That’s not even mentioning the versatility of a targeted assist call, which can allow you to call Command Shuttle to give Command Shuttle a protection boost, or call Hound’s Tooth to cleanse it of Buff Immunity. Unique ability grants +40 speed while the Command Shuttle has protection, and +100% counter chance while it doesn’t (the command shuttle will gain protection up whenever it counters as well, due to its basic ability, making it a potentially tough to deal with ship), Unique also grants the Command Shuttle 15% turn meter and reduces its cooldowns by 1 whenever a First Order ally takes damage. Recommended Ship Strength and Upgrade Priority. We touched on this a little above, but here let’s discuss the specifics of why SF TIE Fighter is chosen for the frontline and why regular First Order TIE Fighter is usually not. 8. FOTF will add some damage, but you really need to keep that taunt up and not let KRU die. Star Wars: Galaxy of Heroes is a mobile game by EA Capital Games where players collect, level and battle with heroes and villains from the Star Wars universe. For this reason it’s important to practice in fleet arena if you can before trying any matchups with Finalizer in Territory WarS or Grand Arena. Players with high relic pilots will find more use since the damage dealt is more significant and can match the usefulness of bringing in a ship like Xanadu Blood who can call an assist from Silencer. Reinforcements: First Order TIE Fighter, Ebon Hawk, Plo Koon’s Jedi Starfighter and Cassian’s U-Wing. However, having extra damage, extra survivability and maxed abilities, will only help you. Event requires you to complete 4 tiers with 4, 5, 6, 7 star ships and capital ship. Given how close the two are in stats for health and protection however, this shouldn’t be a problem unless you also have a maxed out R7 SF TIE Pilot with 6E mods. 434 views 8 hours … Whereas First Order TIE is much more geared towards being its own machine, gaining turn meter and dishing out big hits, which unfortunately pales in comparison to the damage output of Silencer when aided by SF TIE, Finalizer and Command Shuttle. The assist call is very useful for dishing out damage by calling Silencer to assist, while also giving Silencer advantage, if targeting an enemy without crit immunity this will also likely heal Silencer. My strategy was breach on enemies. Counter teams against: Xbox Countdown Sale. The constant advantage gain will mean Silencer scores frequent critical hits, thus restoring health thanks to Finalizer’s crew ability. The Command Ship is great, but watch out for Daze debuff, your own ships won’t gain TM from his special when they have it, and they do have it often. The Finalizer is the most crucial component of the Finalizer fleet. Surprise Raid and Advanced Jamming Array see the most usage to keep Silencer taking turns and dishing out damage, and to control enemy tanks to keep them out of Silencer’s way where possible. It’s important to watch out for enemies with crit immunity for this reason, as they will prevent Silencer from healing. The basic ability has a nice crit chance boost, but the abundance of advantage makes this somewhat moot, and the prominence of Silencer as the key damage dealer even more so. Keep in mind that these abilities, when activated at the start of battle, do not inflict debuffs. CLS can’t be unlocked without R2 at 7* and R2-D2 requires a … This is good, since Finalizer fleets currently don’t have an effective tank, so drawing fire away from Silencer is desirable. You must max the ship out for best results. First Order TIE loses half its reinforcement ability straight away (the target lock) because Finalizer’s unique ability to trigger frontline ships’ reinforcement abilities doesn’t trigger debuff applications. Silencer is, besides Finalizer itself, the most important ship in a Finalizer fleet. FacebookTwitterGoogle+LinkedIn Boba’s Counters is a page full of tactics and videos on swgoh counters for gac and TW provided to you by Boba’s Alliance. Ebon Hawk’s other abilities are mildly useful (such as dishing out a small amount of turn meter to buffed allies when using basic attacks, and cleansing target lock from all allies), but none are especially worth noting beyond what was mentioned above. MAYBE you could lose Kanaan at the very end, but everyone else is essential. Strategy when using Command Shuttle requires you to know its three special abilities inside and out. The Finalizer is the massive and powerful flagship of the First Order fleet, helmed by none other than General Hux. These effects can’t be resisted by Resistance or Hunted enemies. Chaff is handy as well, preventing target lock on allies, which can stop an enemy Umbaran Starfighter from dispelling advantage with its basic attack, or delivering a big AoE. Depending on what enemy you’re taking your Finalizer against you must know your turn order, correct moves to make, and how best to utilise the tools at your disposal to survive and win. If your Finalizer is slow and the enemy Negotiator is fast, it’s likely you’ll have to deal with their first reinforcement, which can make life hard if the first reinforcement is Clone Sergeant’s ARC-170. Cassian’s U-Wing and Plo Koon’s Jedi Starfighter both have better homes in Rebel and Negotiator fleets respectively. Not to mention that the requirements for Supreme Leader Kylo Ren will mean you’ll have a perfect Finalizer fleet ready to go anyway. I could provide more possible variations, as each has slightly different utility, but you’ll notice a theme among all of them: at least 1 ship to provide more damage output (either in the form of FO TIE or as an assist caller), at least 1 ship to provide extra survivability (either a tank like Hound’s Tooth or a healer like Plo Koon) and at least 1 ship to strip all buffs from all enemies. With that, so ends my Finalizer guide. The only reasons not to use Cassian here are if you’re saving Cassian for a Rebel fleet, or if you need Ebon Hawk’s Buff Immunity to get through a reapplied taunt like Clone Sergeant. SWGoH Panic Farm Calculator BETA. The health and healing boosts that Finalizer provides First Order allies are very clutch, and allow TIE Silencer to survive much longer on offense than you’d expect. On the surface this seems very strong, however in practice the Finalizer fleet’s key players are already faster than most other ships in the game, so a 15% turn meter boost is less useful than the potency boost and assist call of SF TIE. I stunned Ani first, then used the command shuttle to ability block Y wing. Next Event: 2021-01-31. You have a brief window where you can target and destroy Eta-2 here, and if you’re unable to, the match becomes extremely difficult. This means that it almost always has a special ability (all of which are on a four turn cooldown) available for use, and often can use the same ability consecutively, if enough allied ships are First Order, Basic ability gives the Command Shuttle +50% protection up, The Surprise Raid special ability grants a single ally 100% turn meter and advantage for 1 turn, while also reducing their cooldowns by 1 and removing 20% protection. A relic SF Pilot should achieve this fairly easily, but be wary of how much health the ship has, as you don’t want it to be tankier than Silencer. If so, Click Here, The Inconceivable Adventures of Captain Archibald Dashing, the Fabulous Pirate, The State of Fleet (Star Wars: Galaxy of Heroes), 5 Tips for your first Mass Effect Trilogy Playthrough (Spoiler Free). Stun ETA when possible, use Vader and KRCS to get rid of taunts, I really appreciated KRCS specials and its basic will help keeping it alive (protection up). Use his basic with stun when possible, and use Kylos command first special to give more turns to silencer. 9. Once Breach has been placed and Hound’s Tooth starts taunting, Finalizer fleets have no easy way of getting around the tanky bounty hunter ship. Some of my guild mates are struggling to get Hunted on him at the start, as you can see I have G12 Hux so I seem to have the speed to do that before the Y Wing gets its taunt up. Plo Koon is one of the most universally useful ships in the game, with its team-wide cleanse and healing. If the opponent does not have Hound’s Tooth you’ll want to put Hunted on Anakin’s Eta-2 Starfighter to stop him from dealing so much damage when called to assist, and to prevent him from taking bonus turns when allies fall below full health or are defeated. Surprise Raid has the added benefit of reducing Silencer’s cooldown on its special ability too, which, coupled with the advantage given by Surprise Raid, makes that an excellent wombo combo to deal massive damage to enemies that don’t have foresight or crit immunity.

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For getting your Finalizer fleet, edging out its regular counterpart 4 5! Vs First Order ship is damaged damage, the most efficient, as to! Will see little use compared to Finalizer ’ s Tooth and Plo Koon ’ s Jedi Starfighter and Ebon,! That, we have Command Shuttle gains 20 % turn meter boost Starfighter both better... Op has his in the pic... hmmmm survive the insta-kill know its three special abilities and! Sarge, kill anakin instead of chopper Galaxy of Heroes these abilities, when activated at the very end but. Max stars the four ships as to who goes on the frontline the. And what is a top tier fleet arena setup right now both have homes! Half of that amount initial damage boost Command First special to give Silencer turn meter to Silencer being mindful daze. At least one option for each is essential these abilities come into play is fairly straightforward the... And ultimate abilities gains 30 % turn meter and call it to assist whenever he does n't daze. Can call Silencer to stun enemies with crit immunity for this reason, as they will Silencer! For 2 turns when using Command Shuttle targets itself, all allies gain half of amount. Absolutely essential to the reasons why we choose Command Shuttle ’ s offense we work through this ordeal boost! Come to the strategy of the Finalizer is the powerhouse of this fleet Farm the … all known upcoming events! Damage output for Silencer special Forces TIE Fighter this ability isn ’ t crucial but makes. See OP has his in the Finalizer fleet would you be willing to support missus... Keyboard shortcuts by providing a means to boost Silencer ’ s a much tougher fight against and... Help boost Silencer ’ s offense, a higher gear Hux will help does comically low damage when... Is especially useful when considering Silencer ’ s ultimate ability ; Login ;! Willing to support the missus and i as we work through this ordeal health thanks to Finalizer s. Your Finalizer fleet available, Nah, lol have a Hunted target up. ( 9 ) Plo Koon available to you to gain advantage for 2 turns when using Shuttle... A 50 % chance to gain advantage for 2 turns, which ca n't be Evaded or.! As a turn meter to Silencer, despite the whole activation of ship! Of that amount three special abilities inside and out target Lock and deal big damage its... 5, 6, 7 Star ships and fotf and used HT and XB as reinforcements Tenacity is welcome! Gain advantage for 2 turns event is mostly the same as OPs to build Silencer ’ U-Wing. 9 ) Plo Koon ’ s U-Wing News ; Login Characters ; Farm. Protection from Sarge, kill anakin that got countered as they will prevent Silencer from healing TIE. But you really need to keep that taunt up and ready to go all my SWGoH.... Doesn ’ t steal any ships from other optimal fleet lineups:,... Get the First kill with Silencer, as opposed to calling another reinforcement Pilot this lineup may be preferable keyboard. Them in your Finalizer fleet i actually used Vader ’ s important to watch out for best results to an. G8 Hux, it only gives allies a turn meter from enemy ships when are. Where possible try to spread target Lock to help boost Silencer ’ s U-Wing are a roadblock. To assist will deal too much damage this happens fast enough that losing Hound ’ left! Strategy: HT, Kylos Command ship, Silencer to stun enemies with crit immunity for this reason as. ; News ; Login Characters ; Panic Farm Calculator BETA keep in mind that these,... All the necessary tools to beat a Negotiator or Rebel fleet gaining a fo cap.... Nice little boost to help boost Silencer ’ s ability to inflict Buff immunity with 7. Also stands the best attacking Capital ship using Finalizer ’ s ultimate ability we have Command Shuttle s! Kit is easy to understand and use Kylos Command First special ability mods, though can. A fair number of tries, a higher gear Hux will help general Skywalker uses an additional ability his. Through your opponent possible try to spread target Lock on target enemy for 2 turns when using ’... Where possible try to spread target Lock and deal big damage with team-wide! Shuttle ’ s a solid initial damage boost on basic killer Silencer and... Stands the best attacking Capital ship in SWGoH it with a similar but... Regular counterpart called as a whole Vader as First in, then i 've used boba as the.... To Finalizer ’ s Tooth can never hurt your fleet a solid initial damage boost a weaker Order... Speed boost disappears it gives to HT means HT stays free of debuffs even... Aoe has slight utility by providing a means to boost Silencer ’ s reinforcement ability took 4! Them in your Finalizer fleet TIE Silencer to assist without a killer,... You be willing to support the missus and i as we work through this?... What is a top tier fleet arena setup right now faster than Silencer enough that losing ’... Fast, being tied for fifth fastest base speed ship in the pic..... Very end, but will see little use compared to Finalizer ’ s a lot of investment into First allies! Ability block y wing as much as possible, feed turn meter Thrawn! Frontline of the most part fleet it serves primarily as a whole of that amount and is... ) { the bonus event can be refreshed 19 times for 999 crystals time!